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How W.J.M Exchange works

A stock exchange for Capital Rift players. You buy and sell shares in other players' empires, and the price of a share is whatever people will pay for it.

Trading

You hold a cash balance on W.J.M Exchange, the same way you would at a broker. When your order matches someone else's, cash and shares change hands immediately — in the same instant the trade happens. There is no confirmation step, no waiting period, and nothing to do inside Capital Rift.

What a share is worth

Every listed empire pushes real fundamentals from the game through its owner's companion extension, so a price can be compared against something concrete:

Why an extension is needed at all

Every Capital Rift API endpoint returns 401 without a live session cookie, and the game sends no CORS headers. A hosted server therefore cannot read game data — not with an API key, not by scraping. The only party who can read your account is your own browser, so the extension reads it and pushes a small summary here. It reads only your own account and never writes to the game.

Starting cash

You do not have to fund anything to begin. Every new account is credited $50,000.00 to trade with the moment you sign in — and listing your own company adds another $100,000.00. This is trading capital: you can put it to work on the board straight away. Cashing the signup bonus out as game money unlocks after 7 days, so it stays what it is meant to be — a stake to trade, not a payout for opening an account.

Funding your balance

This is the one place W.J.M Exchange touches the game economy, and it is a plain player-to-player transfer. You link your Capital Rift username, ask for a deposit, and W.J.M Exchange gives you an exact amount to send to its account in game. A moderator confirms the transfer arrived and credits your balance. Withdrawals run the other way: W.J.M Exchange transfers the money back to your username.

The amount you are given has a few odd cents on the end — $500.07 rather than $500.00. That is a reference tag, not a charge: you are credited the round amount you asked for. Two players depositing “$500” the same afternoon are indistinguishable by amount, and the tag makes an arriving transfer belong to exactly one request. Together with the sender's name, that is two independent signals a moderator checks against each other rather than trusting either alone.

Your first approved deposit also verifies your game account. Typing a username proves nothing — anyone can type any name — but causing money to leave that account is something only its owner can do. Until that has happened, W.J.M Exchange will not transfer anything out to the name, because a payout to an unproven address is a payout to a stranger.

Earlier versions of W.J.M Exchange had to route deposits through a commodity item, because the game capped player-to-player transfers. That rail was permanently unsafe — a market buy matches the cheapest ask rather than a chosen seller, so any rival undercutting W.J.M Exchange would have taken the depositor's money in a perfectly valid trade. Uncapped transfers removed the problem rather than mitigating it: a transfer is addressed to a player, so it cannot reach anyone else.

What you are trusting

W.J.M Exchange keeps the share register and your cash balance, so you trust it the way you would trust any exchange to keep score honestly. What you do not have to trust is the player on the other side of a trade: reservations mean nobody can sell shares they don't have or spend money they don't have, and settlement is immediate, so there is no window in which someone can fail to pay.

Common questions

How do I prove I own my game account?
Linking your Capital Rift username is only a claim — anyone can type any name. You prove it by making your first deposit: money leaves your own game account and a moderator confirms it arrived. Only the account's owner can cause that, so it is what marks you verified. Until then you cannot list a company or withdraw.
Does a company's owner pay out profits to shareholders?
Only if they choose to. W.J.M Exchange never siphons a company's in-game income automatically. A founder can declare a distribution — say $0.05 per share — paid in cash to every shareholder but themselves, and can set it to repeat. It comes out of the founder's own W.J.M Exchange balance, and it is the only cash a share itself produces. Everything else is what another player will pay you for it.
When I sell a share, where does the money come from?
From another player — never from the company's owner. This is a real order book: your sell order matches a buy order someone else placed. If there is a bid at your price it fills instantly, and the cash moves from that buyer's balance into yours. If nobody is bidding that high, your order simply rests until a buyer appears, or you cancel it — it never sells into thin air. Someone has to be on the other side.